Game FAQ

What is Keyframe all about?

Anthony’s story is yours to decide.

His memories are captured upon the many paintings hung along the gallery, and as the curator of these images, you hold a special relationship with them. Rearranging the exhibit into correct patterns will help Anthony tackle his guilt, fear and frustration before the true test: getting him to face the daughter he abandoned 15 years ago.

Your own experience with family relationships, loss and memory will all influence how you play Keyframe.


I’m interested! How do I play?

  • Wandering in the long gallery halls, you will notice that all the labels of the paintings are missing: which of these you choose to match together will alter the memories that surface into Anthony’s mind and change the way he interacts with his daughter Clio. In short, different labels equal different outcomes.
  • Grab hold of the picture frames and stretch them to reveal Anthony’s hidden memories. Be careful: you can only do so a limited number of times, which means that each move counts! Unearth the breadcrumb trail of memories that Anthony’s life has left behind in each painting: you will then receive a label, and it will be up to you whether you want to let it affect Anthony.
  • Remember that negative memories may wake up awful demons, but confronting them could result in a better outcome when facing Clio.

When can I play Keyframe?

Keyframe is currently being made as a graduation project as part of a Masters course in Games Design and Development at the UK’s National Film and Television School, and is in a pre-Alpha stage of development.

What was the inspiration?

The love for puzzle games of all shapes and sizes… Puzzle Agent, Framed and Grow are just a few with great stories that this game hopes to pay homage to! It is about encouraging a dialogue through gameplay about how memory works, how it is a fluid and changing system. It is not simply about data retrieval: the reappraisal of memory is at the heart of the Keyframe design.

The original working title for the game was Project Duality, which was a reference to the dual relationship we have with memory – our past colours our present actions, yet our memories are altered by our present consciousness.

Where can I find out more?

You can find the lead game designer’s personal blog here: www.kaioliver.co.uk where Kai writes about the development of the project. You can also keep an eye out on our Twitter page @keyframegame and Facebook page for more regular updates.

How can I contact the Keyframe team?

If you’d like to talk to anyone on the team or if you have any questions, feedback or zany stories to tell, please don’t hesitate to contact us at hello@keyframegame.com